![]() ![]() Consumes all pickups in the room and turns them into Blue Flies and Spiders. Summons 3 friendly Blue Flies and 3 friendly Blue Spiders.ĭeals 40 damage to all enemies in the room. Spawns a Blue Fly every time a coin is picked up. Items and trinkets that generate Blue Flies or locusts will generate twice as many. Spawns a Blue Fly from every pile of Poop that Isaac destroys. Spawns a Blue Fly every time Isaac takes damage. Each time a room is cleared, spawns another orbital fly. Spawns eight orbital flies, which turn into Blue Flies after they block a shot. Every four pickups, it opens a portal that leads to an unexplored room. Each one will increase its size and damage and spawn a Blue Fly. Tears have a 1/6 chance of spawning allied Blue Flies when they hit an enemy.Īdds a chance to fire an egg sack which creates slowing creep and spawns a Blue Fly or Blue Spider upon hitting an enemy.Ī familiar that flies forward, consuming pickups in its path. Spawns a familiar that spawns a Blue Fly when Isaac shoots. If fully charged, instead has one of many unique effects.ġ-3 Blue Flies randomly spawn every time Isaac gets hit.Ģ-6 Blue Flies randomly spawn every time Isaac gets hit. Spawns certain pickups based on how many charges it has. Gaining more than this will result in familiars being destroyed, with blue spiders and flies being destroyed first. This includes blue spiders and flies, familiar items such as Dry Baby, Tainted Eve's blood clots, etc. Isaac cannot have more than 64 total familiars at once. The 6th priority is taken by most pickup generation familiars and " quest item" familiars such as Key Piece 1.The 5th priority is taken by most shooting familiars and some throwable familiars.The 4th priority is taken by Censer, Dry Baby, Lil Abaddon, and Mongo Baby.The 3rd priority is taken by Lil Brimstone and Lil Monstro.The 1st priority is taken by King Baby, making it always the closest familiar to Isaac.In addition to being chronologically ordered, certain familiars on the line take priority over others in how close their position is to Isaac.When Isaac picks up multiple of these following familiars, they form a line behind him from oldest to newest (with closest familiar behind Isaac being the oldest one picked up) rather than constantly overlapping one another on the same spot behind Isaac. Many of these familiars (especially pickup generation and shooting familiars) follow behind Isaac. Effects of familiars include (but are not limited to) pickup generation, shooting familiars that fire their own tears at enemies, and orbitals that act as projectile shields and/or deal contact damage. Familiars are small companions, usually generated by passive items, that follow and assist Isaac.
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